We have already developed many DevCopilot tools for other projects.
For example
Tools used to generate assets within the scene
Tool for generating rock assets
The rock assets generated using the DevCopilot tool can also be used to create cliffs with another DevCopilot tool.
Here is the effect display of the generated cliffs in the game scene
Tool for generating city blocks, which creates more regular block formations
It can also generate more complex, irregular city blocks, using different styles for different projects.
Tool for generating overpasses
The shape effect of the generated overpass
The visual effect of the generated overpass, including high-precision details
Tool for generating asset decimation meshes
Tool for generating asset imposters and billboards
Tool for generating various textures
We have already developed these game scene content generation tools:
We use the standardized DevCopilot Platform to carry DevCopilot Tools.
For users of DevCopilot Tools, who are generally game artists and planners
All DevCopilot tools based on the DevCopilot Platform can be directly used as object blueprint nodes. Users can flexibly call them within various UE objects, such as within the Widget object shown here.